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Author Topic: More Usefull Stuff - Hidden:Source Tweaks  (Read 412 times)
Azreal
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« on: March 22, 2008, 09:44:21 PM »

bindtoggle z cl_showfps 2 - Sets a desired unused key (such as Z) to show the FPS at the top of the screen and what map name you are running on. Doesn't have to be set to Z, use anything within comfortable reach.

cl_forcepreload 1 & sv_forcepreload 1 - Forces the game to preload ALL information, reducing suttering by not loading anything on the fly. CL stands for client-side (your machine) and SV stands for server-side (the server that you join).

cl_smooth 0 - This prevents the game from smoothing the view after prediction errors, which causes increase in stuttering.

cl_ragdoll_collide 1 - Prevents character models from merging into each other due to ragdoll effects, which improves realism with no real performance hit.

r_fastzreject -1 - Allows the game to automatically detect whether or not your system can use the fast z-setting algorithm which takes advantage of hardware fast z reject for improved performance.

r_decals 1000 - Specifies the maximum number of decals possible at any one time.

r_maxmodeldecal 25 - This number determines the maximum number of decals which can be drawn on a model.

r_waterforceexpensive 0 - Forces game to NOT use the highest quality water effect, increasing performance with no real drop in water realism.

mat_compressedtextures 1 - Uses compressed textures to improve performance.

mat_bumpmap 0 - Disables bump-mapping. Reduces the texture quality for increased performance.

mat_specular 0 - Disables specular lighting. If you use disable bump-mapping, your character's arms and weapon will look like they made of chrome metal. Disabling specular lighting removes that effect.

Have Fun,

Az
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Azreal
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« Reply #1 on: March 22, 2008, 11:33:06 PM »

Further note, setting  cl_forcepreload to "1" in "C:\program files\valve\steam\SteamApps\SourceMods\hidden\cfg\config.cfg" seems to improve stability.

Have Fun,

Az
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